Zombie Dice, by Stephen Jackson Games, is a dice based game in which you and your friends play as brain hungry zombies, and each of the 13 dice are your victims. You roll all the dice and try to eat 13 brains before you are shotgunned! I have included an episode of Wil Wheaton’s “Table Top” at the end of this post, should you like to know more about Zombie Dice.
This expansion gives you 3 more dice that you can substitute in for some of the dice that come with your original Zombie Dice set to allow you to play the game differently. As you see in the picture, the three new dice consist of a white on black die (referred to as “The Hunk”), a pink on black die (referred to as “The Hottie”) and a white on red die (referred to as Santa Clause). These are meant to comprise three different play styles.
Ticket to ride is published by the same company that publishes Small World, so I’m not that surprised by the fact that they released an iPad app for this game as well. I have played both the table top version of the game (construct consists of a game board, miniatures and cards) and the iPad version of the game and wanted to write a review for the app like I did for the Small World app a couple of weeks ago. Ticket to Ride also gives you the option to play online from your Mac or to download the game from Steam.
I am really impressed with this app! Far more impressed than I was with the Small World app! Luckily, that review has already gone out. :) In fact, this app is so good, it kinda makes the Small World app look… well, to be blunt, shitty. The Small World App was very limited, but still enjoyable to noobs. Ticket to Ride is the full experience of the board game, minus the pesky counting and setup and it’s FAR cheaper than the table top version. On Amazon, the table top version of the game is going for around $37, whereas the app was only $5 or $6.
It’s kind of interesting, but I actually played “Portal 2” before “Portal.” I did, however, go get a copy of “The Orange Box” (which includes “Portal”) for the PS3 just a couple of days ago. I haven’t finished “Portal” yet, but I love it already!
Some of the “test chambers” are a bit more difficult, but that’s OK, because the challenge of this puzzle/shooter is the reason I loved “Portal 2” so much. GLaDOS isn’t quite as snarky in this first imagining, but she does still add quite a bit of comical commentary. If Wheatley exists in this game, I haven’t found him yet (DON’T SPOILER IT FOR ME!) but I hope he does! I loved his character in “Portal 2!”
It is this blogger’s personal opinion that the “Portal” series is some of the most revolutionary game creation in our modern era. Brilliant minds that sit around in an office toying with gravity, propulsion, momentum and wormhole theory to give game players a new experience in their game play evironment, whatever it may be. That puts Valve (the game’s creator) in a small, but elite class of other game creators along with Bethesda (Fallout and Elder Scrolls) & BioWare (Mass Effect) along with very few others.
*NOTE* I did say modern era, so pull your cock out of my ass about Mario, Sonic and the like.
The game play mechanics of this game are easy to understand and use. The actual game play is a little fuzzy, but that’s because I’m not a physicist. It’s not confusing, by any means, because they stick with the basic laws of physics and just give you tools to violate those laws. The concept is a really neat take on government controlled test subjects living in a lab, but without a bunch of political fist pounding. Soundtrack by Jonathon Coulton, could a nerd need anything more?
Since I haven’t finished the game yet, I can’t really speak on it’s ending. Although, I do have a pretty good idea of what is to come, because I played “Portal 2” before I played “Portal.” With how much I enjoy this game, I don’t see a way that I could be turned off by any ending. If you consider “Portal 2” the ending of this game, then I love the ending.
My wife tells me that it drives her nuts trying to figure out how all the sciencey stuff works, but if you can get passed that and just accept the basic ideas of game interaction, then I don’t suspect it will be much of a problem. Replayability may be an issue, as once you have played through it a few times, you may remember the solutions to all of the test chambers. I do feel, in future additions to this series, they could start adding levels as DLC, much like Halo or CoD does with maps and such. I strongly recommend “Portal” (or it’s predecessor for that matter) to any level of gamer. Grab it used at your local video game spot or have Gamefly send it to you, either way, I’m sure you will enjoy it!
Portal definitely gets a 5 out of 5!
“Mile 81” was originally released on September 1, 2011 and only as an e-book. It’s a novella with a short story, “The Dune,” tacked on to the end of it. I have a copy of the e-book for iBooks, but it is hard to read on an iPhone, so I gave up on it a few pages in.
*Note to Self: Get iPad
On January 10, 2012, it was released as an audiobook, which is my preferred method of book consumption. I listened to the audiobook and wanted to give my thoughts on it here.